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Cstrustedapplication Computer Keyboard - Editing 1080p 60 Fps File Size

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Editing 1080p 60 Fps File Size

نویسنده: Kara Hansen   


editing 1080p 60 fps file size

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I don't know what codec this camera uses, but I assume it is some sort of MPEG4 variant; the editability of such material varies widely. It's actually quite tricky working out exactly how far YouTube compress each video; there is a lot that goes into it - especially considering YouTube render out the video in two different codecs - AVC (H.264) and VP9 so it can be accessed of a wide range of devices and browsers - anyway YouTube recommends 12Mb/s for 1080p60fps. Ad choices Follow Toms guide Subscribe to our newsletter Sign up add to twitter add to facebook ajouter un flux RSS . Last edited: Nov 21, 2014 pandaobs, Nov 21, 2014 #3 . Re: Adobe Premiere CS5 - Editing 1080p 60fps? Helmut.B Apr 28, 2010 7:44 AM (in response to Colin Brougham) Thanks, I did it. However if I uploaded a the video with a 20Mb/s bitrate by the time it's fully processed it would look much better. File size is an important thing to consider when deciding whether to shoot at 1080p or 4K, as three minutes of 4K video could take up more than 1GB. Set it to something like MPEG2 I-frame instead. Like Show 0 Likes(0) Actions 9.

Re: Adobe Premiere CS5 - Editing 1080p 60fps? Colin Brougham Apr 28, 2010 6:50 AM (in response to Helmut.B) Helmut,Two suggestions:Start a new thread with your problem outlined in it; since this is a "solved" thread you probably won't get much other help here.Would it be possible for you to upload a short test clip of your footage somewhere, and post the download link? That will help us ascertain the problem, and suggest a solution.Thanks. Blender Questions Tags Users Badges Unanswered Ask Question Page Not Found We're sorry, we couldn't find the page you requested. Re: Adobe Premiere CS5 - Editing 1080p 60fps? Deaconspires68 Mar 5, 2012 5:56 PM (in response to Powered by Design) That is a truly fantastic idea.You don't know how much I wish such a list existed, especially with CS4 andback. Does anyone know if CS5, or some other package supports this type of file?Thanks! 32637Views Tags: none (add) This content has been marked as final. Re: Adobe Premiere CS5 - Editing 1080p 60fps? Colin Brougham Apr 27, 2010 7:28 AM (in response to Harm Millaard) Right, I get that. I've never used the desktop editing preset before so didn't realize you could setup the parameters that way. .. They could just keep updating it as new cameras come out. It's actually quite tricky working out exactly how far YouTube compress each video; there is a lot that goes into it - especially considering YouTube render out the video in two different codecs - AVC (H.264) and VP9 so it can be accessed of a wide range of devices and browsers - anyway YouTube recommends 12Mb/s for 1080p60fps.

Like Show 0 Likes(0) Actions 17. Final Cut could not do it without transcoding the video first (in a laptop you know how long that would be). OBS can use NVENC ;) Set the Encoded to NVENC, set the bitrate 30k, have fun. that's where the size adds up. TLDR: Is a rig of i7-4790k, GTX-970 4GB VRAM, 16GB RAM supposed to be able to handle recording these new games (e.g. I saw this on Macworld UK and thought you should see it too. Scroll down to the ‘Camera’ submenu, and tap ‘Record Video’ to change the recording format. Thanks. That's not actually what YouTube compress the videos to; that's the recommended bitrates and codecs for uploading a video.

Fans may be keen to point out that the iPhone 6 Plus also had Optical Image Stabilisation, but it was limited to photos only. If I uploaded a video with the exact same specifications by the time they render it out it would look pretty shoddy - especially coming from a hardware encoder. Sapiens Moderator Should be fine for local recording unless you pick a game that absolutely hoses your CPU, which is unlikely for a 4790K. Like Show 0 Likes(0) Actions 6. I use Premiere to do editing after recording, so I think I would control the size of the final video there. What do you think is the better option here? Is my method of recording optimal? Oh and I'm recording the files to a WD RED series HD, I don't think the HD would be bottlenecking my recording capability though? Sorry for the long post, but I want to explain my situation as clearly as possible. The video rendered properly and there was no more motion lag. It worked like a champ. Skip navigation. If I uploaded a video with the exact same specifications by the time they render it out it would look pretty shoddy - especially coming from a hardware encoder.

take off render at maximum bit depth and vbr 2 pass and I still got the same video lag. Else get a H.264 encoder and apply that to your raw video before uploading it. current community chat Blender Blender Meta your communities Sign up or log in to customize your list. I can post some logs if needed but I will need to record some stuff while those particular settings again. I have read the guide about 1k bitrate, 0buffer and crf=x to do high quality local recording, but at =18 the recording starts to become not smooth at points. alpinlol Well-Known Member i cant really find a log here but technically 1080p60 ultrafast cbr unchecked cfr checked bitrate 1000 buffer 0 keyinterval 2 custom x264 settings crf=22 (to free up some more cpu) if you want to you can also set bitrate/buffer to 30000 quality should still be fine while this i limited with buffer 0 the encoder decides how much bitrate will be used for each scene and as notmeagain already said nvenc (shadowplay) is kepler based this means it is hardware encoded while x264 is based on your cpu and every other task other than your game will obviously try to find a way to get the needed performance if the cpu usage hits the performance too much just go ahead and enable nvenc but then you are forced to set a bitrate and buffer alpinlol, Nov 21, 2014 #5 . Like Show 0 Likes(0) Actions 19. 6e8412f8ec
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